Creative Activities for the Secondary Classroom
By Mark Labrow
December 2009
Pearson Education
Distrubuted by Trans-Atlantic Publications Inc.
ISBN: 9781408225578
212 pages
$44.50 Paper Original
Stimulating creativity and motivation in the secondary classroom, this book can be used in any secondary lesson to enhance the creativity of key stage 3 and 4 pupils. Focusing on creativity, confidence, motivation and other core, workplace skills, Mark Labrow provides a wealth of ideas to help teachers bring creativity to their classroom. The activities in this handy, versatile resource will help students excel at teamwork, be competent in the art of negotiation, have an awareness of themselves and others, be flexible in their thinking, spontaneous in generating unique ideas and imaginative and creative when it comes to dreaming up solutions to everyday problems. All the ideas contained within this book are drawn from the worlds of theatre, drama, improvisation and business leadership. All can be used to breathe life into any lessons, enhancing concentration and supporting the delivery of key subjects in the secondary classroom.
Features
Key features:
- Over 100 activities aimed at developing core skills in the secondary classroom
- Individual, group and whole class activities
- Ideas can be used to tie in with any lesson or curriculum area, inspiring creativity across secondary education
- Activities can be easily adapted to suit different lessons and age groups
- Reduces the time spent planning, and fit easily into a busy timetable
Table of Contents
Foreword
Introduction
Chapter 1 Developing a Sense of Team
Introduction
Name Me Thrice
Name Tag
Amazing Adjective Action Names
Know Your Place
Cat and Mouse
Air Ball
Bucket Ball
5 4 3 2 1
Triangle Tag
Shuffle Monster
Fill My Chair
Cross-fire
Negotiate
Rules of Engagement
Machines
Own Goal
Agree–Disagree Continuum
The Flock
Balancing the Stage
Verbal Artist
Mirrors
Mirrors – Guess Who?
Mirrors – Whisper on the Wind
Mirrors – House of Fun
Appliances
Advertise Me
Contract and Expand
Invisible Tug of War
Spell TEAM
The Game
Trust Walk
Trust Circle
Trust Fall
Trust Lift
Object Minefield
The Hand of Hypnosis
Chapter Two Developing Focus and Concentration
Introduction
1, 2, 3
1 to 20
Stop – Go
Big Booty
Yes Torpedo
Rag Tail
Catch it – Drop it
Person to Person
Fuzzy Duck
Zip, Zap, Boing
One Step Back
Prisoner
Bang!
Sticks
Brain Flop
Focus Line Up
Ha!
The Impulse to Go
Chapter Three Developing Spontaneity
Introduction
What’s in the Box?
Alliteration
Word Association
Rhyme Time
Shift
What are you Doing?
What the Audience Want
Sound Ball
Arms Through
Last Letter
I am a Sandwich
Word Up
Slide Show
Translator
Foreign Film
Dubbing
Fictionary
Die
Chapter Four Developing Scenes and Stories
Introduction
One Word Story/Conversations
Alphabet
Hot Seating
Role on the Wall
Still Images
The Ripple
Sculpting
Thought Tracking
Conscience Alley
Diary Entry
Words of Wisdom
Cross Fade
CharacterBridge
N.S.E.W.
Group Monologue
Photo Fit
Soundscape
Dreamscape
Ten–word Cascade
Hidden Thoughts
Park Bench
A Scene with no ‘S’
What’s a Question?
Every Other Question
Last Letter Scenes
The Creative Touch
Freeze Tag
Typewriter
Sixty-second Trailer
Rooms
Emotional Grid
Sit, Stand, Lie
First Line, Last Line
Fish Bowl
Puppets
Who? What? Where?
The Walls Have Ears
New Choice
Prompts
Silent Scenes
All of Me
Writer's Raffle
What’s so Funny?
Emotional Baggage
Appendices
First and Last Lines
Introduction
Lines
List of Locations
Introduction
Locations
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